Interview with Comics Creator Tab Kimpton

Tab Kimpton is a manchester based queer comic artist with a background in webcomics, crowdfunding and self publishing. His work includes comics such as Minority Monsters- An explorer’s guide to Alphabet Soup Land.  He’s also the co-editor of two PRISM award nominated comic anthologies: Come Together- European Erotic Comics, and Ambrosia- Trans Masc & Non Binary Erotica. You can find his work archived for free on DiscordComics.com or follow on Twitter

I had the opportunity to interview Tab, which you can read below.

First of all, welcome to Geeks OUT! Could you tell us a little about yourself?

Hi! I’m Tab Kimpton, I’m a queer anthology editor/publisher and webcomic artist, who started back in 2009 with Khaos Komix, an LGBT+ slice of life comic about eight teenagers. I’ve crowdfunded a book every year for the last 9 years, the most recent being the Anthology Nectar: Trans Femme & Non Binary Erotic Comics.

Outside of comics I’m a cosplayer, pole dance instructor, house renovator, and spend any time I have left over throwing ridiculously themed parties and making food to match.

When did you know you were first interested in making stories, and what drew you specifically to comics?

Some of the first bits of queer media I read were webcomics, and I got into drawing stories because I guess I wanted my friends to be gayer (haha). I feel very privileged to be part of that early 2000s webcomic movement where anyone with a scanner was making stories. It’s a time that’s very nostalgic for me now. (Though now I actually have more queer friends so I have to find other fantasies to write about.)

Among your most famous comics is your Khaos Komix series and Minority Monsters, a collection of stories and vignettes about various members of the LGBTQ+ community? What inspired the two projects, and what have you thought of public reception to them since then?

Khaos Komix is a coming of age story that was written while I was coming of age, and really helped me explore my own self a bit during that time; whereas Minority Monsters is a silly pun-filled series of gag-strips and info about gender and sexuality that plays with my love of Mythology.

monsters came about because I drew a shirt design of “Sir Fabulous the Third, The Bisexual Unicorn” for a comic con, sold out of most of them, and then started thinking “What other mythical monster would live in a land of LGBTQIA creatures? An Alphabet Soup Land if you will…?”

Both of those are intended to be quite approachable and have a general idea of LGBTQ+ topics while attempting to be entertaining at the same time. Educating people without patronising them is a fine line to walk, especially as our understanding of these things is constantly evolving. Khaos Komix has some absolute cringe stuff in it, and Minority Monsters already has phrasing I’d like to change even though it’s only a few years old. 

What does creating diverse stories mean to you as a queer creator?

I think it’s about trying to make stories that people see themselves in, but also training readers in empathy and connection in people they don’t see themselves in. It’s something that feels like we can always do more, but as a single person I am limited. It’s one of the reasons I’ve enjoyed producing anthologies these past few years, as you get some beautiful and genuine stories from world views that get limited time in mainstream publishing.

As an aspec reader, your webcomic, Shades of A, was one of the first stories I got to see centering an asexual character (which I’m so thankful for!) What inspired the story, and what made you interested in representing asexuality?

To be blunt, readers were asking for it! That’s an interesting thing about webcomics- I’m super tuned into reader demands (which can be good or bad depending…). However I try not to see stories as a check box of minorities I can get through, so the challenge was how to do it well, how to make it a bit messy, how to explore stuff people haven’t touched on before, and how to make it entertaining enough that people will actually read it.

It was around the time 50 Shades of Grey was at its most popular, and I like a lot of people were super frustrated about how kink was represented in media. “An Asexual walks into a kink club” sounds like the set up of a joke, but in it was the glimmer of a story about subverting expectations, figuring out compromises with partners without sacrificing your own boundaries, and laughing at characters being awkward when things don’t go to plan.

Out of personal curiosity (no spoilers to those who haven’t read the book), was the ending to Shades of A something you had planned or did it naturally evolve that way?

I’m a nonlinear writer- I tend to get ideas for little scenes or sections that feel particularly juicy, write those all down, attempt to put them in some semblance of order, and then figure out what scenes can connect the dots. This way is possible when you work with more character driven stories, I do not recommend this for writing a murder mystery.

I learnt early on in my failed teenage attempts at comics that it’s very useful to write a full script, or at least an outline, so you know where you’re going before you start drawing and can pepper in all the little details which will add to everything later.

I adore solid, satisfying endings in the media I consume. I think there’s a lot of pressure to keep a webcomic that fans like going for a long time, but I’m more about leaving people wanting more than letting them get sick of you.

How would you describe your writing/illustrating process? What are some of your favorite/ most frustrating parts of both?

Since running anthologies behind the scenes as an editor, I’ve switched my process over from doing a single page from start to finish in one go, to sketching an entire chapter out at a time, then inking, then colouring, then lettering etc. This gives you a chance to fix things that need moving as early as possible and has really helped keep my work a bit more consistent (inside the chapter at least).

The hardest part is the first stage of Thumbnailing (figuring out what panels go where making sure there’s room for the text), as it’s the blank page. My favourite part is also thumbnailling, as I love creating interesting layouts, especially in one shot short stories where I can do something more involved that I know I couldn’t keep up on a full length webcomic.

What’s a question you haven’t been asked yet, but wish you were asked (as well as the answer to that question)?

I can tell you the question I don’t want to be asked: How do you identify?

I’m in a ‘between labels’ stage of my life right now and really feeling the pressure to say something easy to consume and understand in a twitter bio. But this stuff is complicated, the ‘true self’ is ever evolving, and while labels are good for finding people like you, if they don’t give you joy don’t box yourself into them. I think we’ve been simplifying things down to make them easier to explain for too long, when it’s actually allies who should be explaining to us why they made the world so weird and rigid in the first place.

What advice would you give for aspiring creators?

Whatever work you’re drawing, find a way to make it fun to do the ‘boring’ stuff, because more often than not the boring stuff is most of the project. It’s nice to focus on the end goal of a book or the comic being finished, but spice up the process with podcasts, music, whatever keeps it enjoyable, or you’ll find getting to work on it will become harder and harder.

Also if you aren’t actually enjoying a story, quitting is still an option. A few years ago I started what would be a 300 page epic, but 50 pages in I was miserable and updates were coming few and far between. I changed projects and have been slamming it out ever since.

I feel like I shouldn’t advise webcomic artists to quit and start a new comic, but seriously if you aren’t enjoying a story find something you’d prefer to draw instead. If you work for yourself and hate your job, have a talk with the boss and figure out what needs to change.

Are there any other projects you are working on at the moment and at liberty to speak about?

We’re about to announce artists shortly for Nether Realms: Sci Fi Non Binary Erotic Comics which I’m working on with my co-editor Neon Caster. Behind the scenes most stories are on the pencils stage, and we’ll be waiting until the book is pretty much all done before launching the kickstarter this summer.

Sci fi has always been at the forefront of exploring gender as a medium so when choosing the theme for this book it was an obvious choice. We did an open call last Autumn to get the widest range of creators we could, asking for stories that either centered a non-binary character, or does something cool with gender.

I’ve mainly worked in fantasy and slice of life comics but this anthology I’m chucking myself in at the deep end by doing a Time Traveller Mecha story with co-artist Luce Northstar.

Finally, what are some LGBTQIA+ books/authors you would recommend to the readers of Geeks OUT?

I’d like to recommend some of my favourites from people I’ve worked with in previous anthologies, in no particular order: Niki Smith’s The Deep Dark Blue which takes the ‘girl disguises self as knight’ trope and flips it on its head. Alex Assan’s Shaderunners which is a crime noir webcomic about a greyscale world where prohibition banned colour instead of alcohol. Jade Sarson’s Cafe Suada – the energy in Jade’s work is such an inspiration for my own panelling. Also anything from Quindrie press, which is run by our anthology letterer Eve Greenwood so the polish on them is impeccable.

Interview with Webcomic Creator Nez

Nez is the webcomic creator of Friends With Benefits and Timeless Eclipse. He is based in New Zealand with an academic background in Animation Storyboarding. His story and art styles vary greatly from humorous and light-hearted, to dark and gritty moments. He works full-time during the day and turns into an elusive creator at night. When taking a break from comic making, he enjoys gaming and reading.

I had the opportunity to interview Nez, which you can read below.

First of all, welcome to Geeks OUT! Could you tell us a little about yourself?

Hi, and thanks for having me here! I’m a webcomic artist mostly known for Friends With Benefits, a story about an asexual genderfluid person looking for love. It’s a 4-panel slice-of-life webcomic that I posted for fun without any major plans only for it to blow up into what it currently is.

What drew you to storytelling, particularly to the medium of comics? Were there any writers or stories that sparked your own love and interest in storytelling?

I’ve always loved stories as a kid, and I would read and draw almost all the time. Eventually, I started writing fanfiction as a teen and began writing original stories later on. I wanted to share my stories with everyone else, so what better way to do it than comics?

I grew up with Japanese mangas and anime. Neon Genesis Evangelion (Yoshiyuki Sadamoto) and Fullmetal Alchemist (Hiromu Arakawa) are my biggest inspirations and the first ones that sparked me. In one of Fullmetal Alchemist’s behind-the-scenes book, the author showed how the comic was made and as a teen, that was mind-blowing. This was a time when I didn’t have much access to the internet and artist network, so learning about that was a big deal. Aside from mangas, my favourite writer of all time is Stephen King.

As a webcomic artist and illustrator, you are known for your webcomic Friends With Benefits, a story centering a gender-fluid and asexual lead character. As a acespec person myself, I’m curious to hear what was the inspiration for this story?

So, the idea for Friends With Benefits happened during a time when I was figuring out my own orientation and expression. You just haven’t found the right person, they said. It’ll be fun, they said. I’m sure a lot of acespec people have heard that in some form. It was a frustrating time and I created FWB to let out my thoughts through fictional characters. Some aspects of the story stem from personal experiences, some are not. Some are words that I wish someone had said to me. There are scenes that are raw and uncomfortable for people, but I wanted to write it as they are without covering them up because these experiences do happen. For example, Eri’s loneliness and desperation for love.

In a sense, FWB is a comic to express my experiences but rather than an autobiographical comic, I turned it into a creative fiction with its own cast of characters. At first, I wrote the story for myself without any expectations, but the positive reception from so many readers surprised me more than anyone else. The simplistic art style and the title itself is chosen for ironic purposes to contrast the story subject.

What are some of your favorite parts of the general creative process? What do you find to be some of the most frustrating/difficult?

My favourite part would be the initial idea development followed by storyboards. I have a lot of rough ideas and I enjoy building the characters, the world, and tying the plot together. This part has the most freedom because there are no limits but yourself. You’re free to make the most realistic or absurd story as you like. My second favourite part is the storyboards and layout process. I enjoy playing with camera works to layout the panels for effective visual storytelling. 

The most frustrating part would be how much I must compromise because of time constraints. I create webcomics on the side and in the current market, the expectations for indie creators are kind of insane. You have to post consistently and frequently, and your art and writing have to be top-notch too, and you have to be seen on social media. You’re basically an entire production and marketing team squished into one body. People say to ignore these standards and just do what you want at your own pace, but I believe that I must at least acknowledge this and take part in it until I reach a point where my work can speak for itself. Where is this point? I can’t answer that because this point of success is different for everyone.

As an artist, who or what would you say are some of your greatest creative influences and/or sources of inspiration?

Specifically for FWB, I drew inspirations from Wonder Cat Kyuu-Chan (Sasami Nitori) and of course, my own experiences. But as a general inspiration, mangas, books, movies, games, and strange ‘what-if’ scenarios I come up with in response to something that happened in real life or fiction. What if the sun turns black one day? What if the hero fails in their journey? What if?

Aside from your work, what are some things you would want others to know about you?

I like antiheroes and villain main characters.

What’s a question you haven’t been asked yet but wish you were asked (as well as the answer to that question)?

Q: “Why did you make Eri, the main character of FWB, flawed and unlikable at the start?” A: Because queer people are not flawless. Just because a character is queer doesn’t mean they are the perfect hero. Queer characters can make mistakes, be evil, be kind of a douche. Perfect is boring, embrace the character struggle.

Are there any projects you are currently working on and at liberty to talk about? 

Yes. I’m in the process of self-publishing the physical print of Friends With Benefits Vol 1. All the pages will be redrawn and I’m estimating it to be 3 volumes long. The webcomic sequel of FWB will be posted by (I’m assuming) the time this interview is published. Titled Friends With Solitude.

What advice might you have to give to aspiring creatives, particularly those who might want to work on their own webcomics someday?

‘Just start’ is good advice, but it’s not the only advice. Learn the basics of drawing and writing. It’s important to have a good foundation in anatomy, perspective, storytelling, etc. no matter what style you are going for. Start small, build on it. Keep going. Learning is continuous.

Finally, what LGBTQ+ books/ comics would you recommend to the readers of Geeks OUT?

Our Dreams at Dusk by Yuhki Kamatani

Blue Flag by KAITO

Interview with Tripping Over You Creators Suzana and Owen

Suzana and Owen are a married lesbian couple who love world-building, character-making, and story-telling together. Tripping Over You is their current ongoing webcomic, and their attempt to fold all of those shared interests and passions together. I had the opportunity to talk to them, which you can read below.

Where did the inspiration for Tripping Over You (TOY) and what has made it stick with you for this long? Where did the inspiration for Milo and Liam as characters come from?

Suzana and I have been making original characters to bounce off of each other since we were kids, long before we started dating. We’ve always been interested in writing together, pitching each other ideas for how so-and-so’s relationship would go, making little gift arts for each other of each others’ character— it just sort of snowballed into webcomic-shape after we started dating and moved in together. We keep making pages because (we’re addicted) it continues to be really satisfying to finish just one more page; it feels like giving our characters a couple more seconds of existence with every update.

Both of you are collaborators on this comic as well as wives. How would you say the romantic partnership has reflected/ affected on the artistic partnership and vice versa?

We started dating a couple years after we made Milo and Liam, and then (on a whim) started making a webcomic shortly after we started dating. It’s really hard for me to imagine what our life would look like without the comic being part of it. It’s true that a lot of how our characters relate to each other has flickers of what our actual relationship once felt like, but I think the real takeaway for us goes the opposite direction: making stuff together has improved our ability to communicate with each other. 

We’ve basically crafted this perfect excuse to practice expressing to each other what each of our individual goals are, and then to try to figure out how to accomplish as many of those goals as possible without taking away from the other person’s goals. That’s given us a really solid framework to build on when it comes to talking to each other about what we both want out of our personal life together, too.

TOY has been running on a digital platform since 2011. How do you find yourself drawn to web comics and What do you think are some of the benefits of this medium?

Webcomics were some of the first things we ever found as we were first stumbling around the internet as kids back in 2000. Suzana and I used to send each other links to new comics we’d find, or yell at each other to go catch up on an old favorite after they’d posted a particularly exciting update. It’s just so compelling to follow something that’s so indie-made, where the story and art is directly handed off from creator to reader. You get to watch the art and the story improve over time— and you get to see what kinds of stories people make when they’re being really self-indulgent. It’s all really authentic and sincere and fun. 

One of the loveliest things about TOY in my opinion is the progression of the main characters’ relationship, seeing how they evolve in their relationship with the world and each other. How did you keep the balance between maturity and light-heartedness when creating this queer narrative?

This means a lot to me, specifically because I feel like I really struggle with this. I’m not sure I always keep this balance in a way that’s masterful, despite it being one of my biggest goals to improve at it as much as I can. I’m one of those people who will enthusiastically explain my joke if no one laughs— even to a chorus of groans and eye-rolling. It’s definitely a forever thing, developing more mindful ways to think about this particular puzzle. I do find that it’s really helpful to read pages out loud to myself, to see if it sounds like what I intended for it to sound like. Getting feedback on what lands (and what doesn’t) is really helpful, too – which is cool, because that’s sort of naturally built into the webcomic format.

Nearing the end of TOY, what sort of stories do you think you might be working on in the future?

We have a sequel to TOY lined up to start at the end of the chapter we’re working on now (with a fun little time skip between them), which we are deliriously excited about lately. We’re also working on launching an adult queer comic with Slipshine this year. We also have some fun (very silly, very meta) plans for some of Liam’s stories once we get into exploring his career in writing.

What advice might you offer for hopeful creatives out there?

Something I remind myself daily, especially when I find myself hitting a wall: you may not feel like you’re good enough yet to work on that dream project you’ve been chewing on, but I promise that’s not a bad thing. You’re allowed (and entitled!) to make whatever you want, even before you become as good at it as you’d like to be. Plus: there’s always going to be someone out there who your stuff means a lot to. As long as you make something you care very much about, some people will sense how much you care, and they’ll care too. Please, please make stuff. I personally want to read more things like that! 

Finally, what LGBTQ+ books/comics would you recommend to the readers of Geeks OUT?

Here’s some of our absolute favorites! Some are completed, some are ongoing, and some have adult content:

The Less Than Epic Adventures of TJ and Amal

Go Get A Roomie

Always Raining Here

Boys Love Boys’ Love

Sea Legs

The Quick and Dirty Life of Fritz Fargo

Lies Within

Easy

Adagio Comic

Cans of Beans

O Human Star

Heartstopper